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PostajNaslov: races   čet ruj 13, 2007 3:55 pm

Race: Blood Elf



Many years ago, the Night Elves were once followers of Arcane magic. Or rather, some of them were. The sect of Elven society that came to be known as the Highborne wielded, and eventually became addicted to magic. A war was waged when Queen Azshara nearly performed a successful summoning ritual to bring the Burning Legion into Kalimdor, which shattered the lands.

Since then, the Night Elves have not trusted their pale-skinned brethren. Allied with the Humans for many years, the High Elves provided archers and priests, and even taught the Humans how to use magic. In the third war, however, a bigoted general alarmed by their renaming themselves as Blood Elves in memory of their fallen brethren, sent the elves on suicide missions, only to be rescued each time by Illidan's nagas.

Led by Prince Kael'thas, their last surviving royalty, the Blood Elves swore their allegiance to Illidan and many followed him into Outland. The group that remains in Azeroth has been cut off and has sought alliance with the Forsaken to reclaim their homelands and find new sources of magic to replace their lost Sunwell. Mostly untrusted by the other members of the Horde for their unscrupulous motives, the Blood Elves have captured a Naaru and are leeching the powers of the light from it to create their own sect of paladins. As such, Thrall has reluctantly agreed to work alongside them.

Information
# Start Location: Sunstrider Isle in Eversong Woods
# Home City: Silvermoon City
# Classes: Hunter, Mage, Paladin, Priest, Rogue, Warlock
# Faction: The Horde

Racial Traits
# Arcane Affinity: +10 bonus to Enchanting
# Arcane Torrent: Silences all nearby opponent for 2 seconds and restores mana or energy for each Mana Tap charge
# Magic Resistance: +5 resistance to all schools of magic
# Mana Tap: Drains mana from target and charges the Blood Elf with arcane energy, stacking up to 3 times

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PostajNaslov: Re: races   čet ruj 13, 2007 3:56 pm

Race: Draenei



The Draenei are descendents of the once proud race of Eredar. Long ago, the Eredar were corrupted by the Burning Legion, and one of the three sects of their society fled to escape this taint. Chased throughout the universe by the Legion, they eventually found their way to the planet of Draenor where they lived peacefully with the Orcs.

When the Burning Legion found the Draenei once more, they corrupted the Orcish tribes, who went into a blood frenzy and attacked the unsuspecting Draenei. While some stayed in Draenor, most fled in the ship known as the Exodar. Discovering recently the peoples of Azeroth, the Draenei attempted to reach Azeroth, only to crash the Exodar into a cluster of islands off the west shores of Kalimdor.

A proud and righteous people and followers of the light-imbued beings known as Naaru, the Draenei strive to uphold the light, with their spiritualism contributing priests, paladins AND shamans to the Alliance.

Information
# Start Location: Ammen Vale in Azuremyst Isle
# Home City: The Exodar
# Classes: Hunter, Mage, Paladin, Priest, Shaman, Warrior
# Faction: The Alliance

Racial Traits
# Gemcutting: +5 bonus to Jewelcrafting
# Gift of the Naaru: Targeted heal-over-time agility
# Inspiring/Heroic Presence: +1% chance to hit with spells or attacks, (depending on class.)
# Shadow Resistance: +10 bonus to Shadow Resistance

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PostajNaslov: Re: races   čet ruj 13, 2007 3:56 pm

Race: Dwarf



The stoic dwarves of Ironforge are an ancient race of robust humanoids who live beneath the snow-capped mountains of Khaz Modan. The Dwarves have always been fast allies with the Humans, and they revel in the prospects of battle and storytelling alike. In past ages, the Dwarves rarely left the safety of their mountain fortresses. However, whenever the call to battle sounded, they rose up to defend their friends and allies with unmatched courage and valor. Due to a recent discovery that uncovered fragments of their ancient origins, the Dwarves have undergone a remarkable transformation. The discovery convinced the Dwarves that the mighty Titans created them from stone when the world was young. They feel that their destiny is now to search the world over for more signs and proof of their enchanted heritage and to rediscover the Titans' hidden legacies. To this end, the Dwarves have sent out their Prospectors to all ends of the world in the hopes of discovering new insight into their shrouded past. These journeys led to Dwarven excavation sites all over the known world, some of which serve as outposts and some of which serve as potential hunting grounds for enemies of the Dwarven race.

Information
# Start Location: Anvilmar in Dun Morogh
# Home City: City of Ironforge
# Classes: Hunter, Paladin, Priest, Rogue, Warrior
# Faction: The Alliance

Racial Traits
# Stoneform: Activated ability that grants immunity to poison, disease, and bleed effects
# Gun Specialization: +5 bonus to guns skill
# Frost Resistance: +10 bonus to Frost resistance
# Treasure Finding: Tracking ability that locates treasure chests on the minimap

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PostajNaslov: Re: races   čet ruj 13, 2007 3:56 pm

Race: Gnome



The eccentric, often-brilliant Gnomes are one of the most peculiar races of the world. With their obsession for developing radical new technologies and constructing marvels of mind-bending engineering, it's a wonder that any Gnomes have survived to proliferate.

Thriving within the wondrous techno-city of Gnomeregan, the Gnomes shared the resources of the forested Dun Morogh Peaks with their Dwarven cousins. Though the dwarves of Ironforge also have a propensity for technology and engineering - it is the gnomes who provide the critical, visionary designs for most of the Dwarves' weapons and steam vehicles.

The Gnomes served the Alliance well during the Second War, but strangely, they refused to send any personnel to aid their allies during the Burning Legion's recent invasion. Though their designs helped turn the tide against the Legion, the Dwarves and Humans were shocked by the Gnomes' decision to withhold their courageous troops and pilots.

When the war ended, the Alliance discovered the reason for the Gnomes' sudden withdrawal. Apparently, an ancient, barbaric menace had risen from the bowels of the earth and invaded Gnomeregan. Knowing that their allies' priority was defeating the Burning Legion, the Gnomes decided to make their stand alone. Though they fought valiantly to save their beloved city, Gnomeregan was irrevocably lost.

Nearly half of the Gnomish race was wiped out during the fall of Gnomeregan. The ragged Gnomes that survived fled to the safety of the Dwarves' stronghold of Ironforge. Committed once again to the Alliance's cause, the Gnomes spend their time devising strategies and weapons that will help them retake their ravaged city and build a brighter future for their people.

Information
# Start Location: Anvilmar in Dun Morogh
# Home City: City of Ironforge
# Classes: Mage, Rogue, Warlock, Warrior
# Faction: The Alliance

Racial Traits
# Escape Artist: Activated ability that frees the movement of the gnome
# Expansive Mind: +5% intelligence bonus
# Arcane Resistance: +10 bonus to Arcane resistance
# Engineering Specialist: +15 bonus to engineering skill

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PostajNaslov: Re: races   čet ruj 13, 2007 3:57 pm

Race: Human



The Humans of Stormwind have shown their resilience, surviving an invasion by the savage Orcs during the First War. During the Second War, the armies of Stormwind rallied with the Alliance to reclaim their homeland of Azeroth. After this success, Stormwind was rebuilt and Human civilization began to flourish once again throughout the southlands. With the recent invasion of the Burning Legion - which left the northern kingdom of Lordaeron in ruins - Stormwind now stands as the last remnant of human civilization. Following the heroic examples of the legendary Sir Lothar and King Llane, the defenders of Stormwind are considered to be among the fiercest warriors in the land. They stand resolute in their charge to maintain the honor and might of humanity in an ever-darkening world.

Information
# Start Location: Northshire Abbey in Elwynn Forest
# Home City: Stormwind City
# Classes: Mage, Paladin, Priest, Rogue, Warlock, Warrior
# Faction: The Alliance

Racial Traits
# Perception: Activated ability that increases stealth detection
# The Human Spirit: +5% spirit bonus
# Diplomacy: +10% to reputation increases
# Sword Specialization: +5 bonus to sword and mace skills

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PostajNaslov: Re: races   čet ruj 13, 2007 3:57 pm

Race: Night Elf



The reclusive Night Elves were the first race to awaken in the World of Warcraft. These shadowy, immortal beings were the first to study magic and let it loose throughout the world nearly ten thousand years before the original clash between the Orcs and the Humans. The Night Elves' reckless use of magic drew the Burning Legion into the world and led to a catastrophic war. The Night Elves barely managed to banish the Legion from the world, but their wondrous homeland was shattered and drowned by the sea. Until recently, the Night Elves closed themselves off from the rest of the world and remained hidden atop their holy mountain of Hyjal for many thousands of years. The Legion's invasion brought the Night Elves out of their long period of slumber. They now have renewed interest in shaping the world, and for the first time are allying themselves with other races to ensure the continued survival of Azeroth. As a race, Night Elves are typically honorable and just, but they are very distrusting of the 'lesser races' of the world. They are nocturnal by nature and their shadowy powers often elicit the same distrust that they have for their mortal neighbors.

Information
# Start Location: Shadowglen in Teldrassil
# Home City: Darnassus
# Classes: Druid, Hunter, Priest, Rogue, Warrior
# Faction: The Alliance

Racial Traits
# Shadowmeld: Activated ability outside of combat that puts the Night Elf into stealth while they remain still.
# Quickness: +1% dodge chance
# Wisp Spirit: Become a wisp when dead with movement speed increase
# Nature Resistance: Innate +10 Nature resistance

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PostajNaslov: Re: races   čet ruj 13, 2007 3:58 pm

Race: Orc



The savage, green-skinned Orcs are one of the most prolific races of Azeroth. They are commonly believed to be brutal and mindless, possessing no humanity or empathy for other races. Born on the hellish world of Draenor, the Orcs were brought into the kingdom of Stormwind through the dimensional gateway known as the Dark Portal and forced to wage war on the Humans. Although few are aware of their history, the Orcs once cultivated a noble, shamanistic society on the world of Draenor. Tragically, the proud Orc clans were corrupted by the Burning Legion and used as pawns in the Legion's invasion of Azeroth. The Orcs managed to rebel, however, and they were ultimately able to help turn the tide against their demon masters. Led by the young Warchief, Thrall, the Orcs have reclaimed their strength and honor. Now, the Orcs stand ready to fight not for the sake of conquest, but for their right to survive in their adopted world.

Information
# Start Location: Valley of Trials in Durotar
# Home City: Orgrimmar
# Classes: Hunter, Rogue, Shaman, Warlock, Warrior
# Faction: The Horde

Racial Traits
# Blood Fury: Activated ability that increases attack power
# Hardiness: Increase resistance to stun & knockout effects
# Command: +5% to pet damage output
# Axe Specialization: +5 bonus to Axe skill

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PostajNaslov: Re: races   čet ruj 13, 2007 3:58 pm

Race: Tauren



The Tauren are huge, bestial creatures who live in the grassy, open barrens of central Kalimdor. They live to serve nature and maintain the balance between the wild things of the land and the restless spirit of the elements. Despite their enormous size and brute strength, the remarkably peaceful Tauren cultivate a quiet, tribal society. However, when roused by conflict, Tauren are implacable enemies who will use every ounce of their strength to smash their enemies under hoof. Under the leadership of their ancient chief, Cairne Bloodhoof, the Tauren allied themselves with the Orcs during the invasion of the Burning Legion. The two races have remained steadfast allies ever since. Like the Orcs, the Tauren struggle to retain their sense of tradition and noble identity.

Information
# Start Location: Camp Narache in Mulgore
# Home City: Thunder Bluff
# Classes: Druid, Hunter, Shaman, Warrior
# Faction: The Horde

Racial Traits
# War Stomp: Activated ability that stuns nearby opponents
# Endurance: +5% maximum health
# Cultivation: +15 bonus to Herbalism skill
# Nature Resistance: Innate +10 bonus to Nature Resistance

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PostajNaslov: Re: races   čet ruj 13, 2007 3:59 pm

Race: Troll



The vicious Jungle Trolls, who populate the numerous islands of the South Seas, are renowned for their cruelty and dark mysticism. Barbarous and superstitious, the wily Trolls carry a seething hatred for all other races. One tribe, however, was forced to overcome its prejudices when it encountered the Orc Warchief, Thrall, and his mighty Horde. The Trolls of the Darkspear tribe, long since exiled from their ancestral lands in Stranglethorn Vale, were nearly destroyed by a band of aquatic Murlocs, but Thrall and the Horde managed to save them. In return the grateful Trolls swore an oath of eternal allegiance to the Horde. Led by the cunning Shadow Hunter, Vol'jin, the Darkspear Trolls now make their home in Durotar along with their Orcish allies. Their village, named after their fallen tribal elder, Sen'jin, lies along the eastern coast of the harsh, rocky land. The Darkspear tribe also occupies tracks within the nearby jungles of the Echo Isles. As part of the Horde, the Trolls have extended their loyalty to the mighty Tauren, but they have little trust for the manipulative Forsaken, whom they believe will visit only misery and strife upon their allies.

Information
# Start Location: Valley of Trials in Durotar
# Home City: Orgrimmar
# Classes: Hunter, Priest, Rogue, Shaman, Warrior
# Faction: The Horde

Racial Traits
# Berserking: Activated ability that increases attack and casting speed; increased effect when badly injured
# Regeneration: Increase health regen bonus
# Beast Slaying: 5% extra damage dealt when fighting beasts
# Throwing Weapon Specialization: +5 weapon skill for bows and thrown weapons

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PostajNaslov: Re: races   čet ruj 13, 2007 3:59 pm

Race: Undead



Having broken free from the tyrannical rule of the Lich King, a renegade group of undead seek to retain their own free will while destroying all those who oppose them. Known as the Forsaken, this group is dedicated to serving their leader, the banshee queen Sylvannas Windrunner. These dark warriors have established a secret stronghold beneath the ruins of Lordaeron's former capital city. Situated deep beneath the cursed Tirisfal Glades, the labyrinthine Undercity is a sprawling bastion of evil. Within its shadowy confines, Sylvannas' royal apothecaries scramble to develop a devastating new plague - one which will not only eradicate their hated Scourge rivals, but the rest of humanity as well. To further their dark aims, the Forsaken have entered into an alliance of convenience with the primitive, brutish races of the Horde. Holding no real loyalty for their newfound comrades, the Forsaken have duped them into fighting against their common enemy - the Lich King. Only time will tell how these disciples of doom will fare in their mission of vengeance.

Information
# Start Location: Deathknell in Tirisfal Glades
# Home City: The Undercity
# Classes: Warrior, Warlock, Mage, Rogue, Priest
# Faction: The Horde

Racial Traits
# Will of the Forsaken: Activated ability that makes the Undead immune to fear, charm and sleep effects temporarily
# Cannibalize: Activated ability to consume a corpse and regain health
# Underwater Breathing: Increased ability to last underwater without air
# Shadow Resistance: Natural +10 Shadow resistance

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